
The Ember Oath

Location: Relic Archive 9-F
Access Level: Initiates and Oathbearers
Prepared by: Loremaster Aredun the Bound Flame
In Accordance with the Dreamer’s Ridge Charter
“The world did not break in a single moment—it cracked where memory was abandoned.
To swear an Oath is to hold the line.”
— First Oathstone Inscription, Wounded Crossroads
What Is the Ember Oath?
The Ember Oath is a text-based roleplaying experience set within the Hellfire Chronicles universe—an ancient world where the scars of demonic conquest still smolder beneath the surface.
Players enter as Oathbearers: individuals who have sworn to uphold a purpose in a land where truth is fragile, memory is forbidden, and prophecy burns hot enough to reshape the living.
You will:
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Choose a Faction
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Swear a personal Oath
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Pursue missions, uncover lost lore, and shape the future of Destgrar
—through words, choices, and flame.
Factions of the Ember Oath
Destgrar is not united. The great war is over, but the war for memory has just begun.
The Stone Pact
An alliance of survivalists and stoics who believe stability is forged in hardship.
“We do not break.”
The Emberborn
Keepers of ancestral flame and measured prophecy, devoted to the Doctrine of the Measured Flame.
“We remember, therefore we endure.”
The Ash-Walkers
Nomadic visionaries who carry the burden of broken faith, walking the line between memory and madness.
“We walk among ghosts, not gods.”
The Hal’golgra Line
Descendants of the defenders of the Hills of Valor, sworn to protect what remains of honor.
“We are the line that holds.”
The Blackened Root
A heretical cult of memory-binders and shadow seers, drawn to forbidden truth and cursed legacy.
“Beneath the spiral, we rise.”
Why Oaths Matter
In The Ember Oath, your Oath is not flavor text—it’s your anchor to the world.
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Betray it, and you may fall into madness.
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Uphold it, and you may awaken buried power.
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Evolve it, and reshape your place in the world.
You are not a passive traveler. You are a memory carved in flame.
“Swear not in haste. The flame remembers.”
— Guild of Seers Warning to Initiates
How to Begin
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Purchase the Base Game to receive your Ember ID and game key needed to access the game world.
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Play through the solo Prologue. Choose Your Faction — Decide where your loyalty lies.
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Enter the Discord — Roleplay unfolds in interactive text channels, missions, and council threads.
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Live the Flame — Investigate relics, forge alliances, or fall to corruption. Your choices become part of canon.
WELCOME TO THE AGE OF ASH
The world of The Ember Oath begins in 13 A.A. (After the Accord of Ash and Blood), an age of fragile hope and fading flame.
The factions who once stood together against the Demon War now walk separate roads. But beneath the earth, the old corruption stirs—returning through broken glyphs, fractured memory, and relics that whisper of unfinished oaths.
You are an Oathbearer—one who remembers what must not be repeated. Bound not by law, but by vow. You walk not for glory, but to hold back the fire the world forgot how to fear.

Get Caught Up On The Lore
“You were not born in the fire. But you carry its memory.”
The Age of Ash is more than a backdrop—it’s a living history scarred into the world.
Before you take the Oath, uncover the choices, betrayals, and lost visions that brought the factions to the edge of war.
✧ Learn how Orcish unity first rose—and failed
✧ Explore the Fractured Years, when 7 of 12 original factions fell to corruption
✧ Witness the Vision at the Tavern of Flames that reignited the Ember Oath
✧ Discover the Blackened Root, a hidden cult rewriting memory itself
Whether you're a first-time player or returning to the flame, this is your moment to understand what’s at stake.
Unlock the Codex and prepare to choose your path.

Subscribe to The Watchtower
“The Watchtower does not sleep. It records. It warns. It remembers.”
Join the ranks of silent watchers—those who bear witness to sealed truths, lore fragments, and prophecy before it spreads.
The flame forgets nothing. Neither should you.


